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Post by #1TFM on Dec 23, 2014 20:25:18 GMT -5
Made a tweak to my face baking method and boom! 1000% increase in realism XD I will dial the contrast back a bit in photoshop and remove the slight blueish hue.
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Post by #1TFM on Dec 25, 2014 0:52:28 GMT -5
Im a bit late due to some minor internet issues, but here is the Christmas Eve Release:
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Post by #1TFM on Feb 19, 2015 1:02:24 GMT -5
It is official: They are now released (finally)!
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az09
New Member
Posts: 4
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Post by az09 on Feb 19, 2015 18:03:08 GMT -5
Yay! Love the new models!!!
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Post by #1TFM on Aug 1, 2015 0:22:48 GMT -5
Baked up some edits to the season 1 truck. Fixed the bars on the front and fully re textured the model (minus the face). It's nothing fancy. Just a 15-20 minute re-texture using the same techniques I am using for the tankers to add some very light weathering. Eventually Ill add some additional weathering liveries but this is all there is to show for now.
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Post by #1TFM on May 8, 2016 23:53:33 GMT -5
Now released!
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Post by #1TFM on May 21, 2017 12:11:25 GMT -5
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Post by #1TFM on Jul 14, 2020 22:11:31 GMT -5
Guess you could say I am a blast from the past.
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harperman
New Member
Hooray as Flora Would Say
Posts: 7
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Post by harperman on Mar 1, 2021 2:27:31 GMT -5
Made a tweak to my face baking method and boom! 1000% increase in realism XD I will dial the contrast back a bit in photoshop and remove the slight blueish hue. Not sure if im allowed to ask this here but how did you bake Bill and Bends faces to look the way they did?
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Post by #1TFM on Mar 28, 2021 15:56:45 GMT -5
Made a tweak to my face baking method and boom! 1000% increase in realism XD IMG SNIPPED I will dial the contrast back a bit in photoshop and remove the slight blueish hue. Not sure if im allowed to ask this here but how did you bake Bill and Bends faces to look the way they did? In 3ds Max I used some additional cylinders and planes to create a light stage. Then baked the scene which generated the style of shading used here.
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harperman
New Member
Hooray as Flora Would Say
Posts: 7
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Post by harperman on Mar 28, 2021 16:53:45 GMT -5
Not sure if im allowed to ask this here but how did you bake Bill and Bends faces to look the way they did? In 3ds Max I used some additional cylinders and planes to create a light stage. Then baked the scene which generated the style of shading used here. Ah thxs for the info m8, also if i may i'd like to ask 2 more questions: How did you weather some of your rolling stock and how did you get your pbr brakevan ingame?
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Post by #1TFM on May 20, 2021 20:31:21 GMT -5
In 3ds Max I used some additional cylinders and planes to create a light stage. Then baked the scene which generated the style of shading used here. Ah thxs for the info m8, also if i may i'd like to ask 2 more questions: How did you weather some of your rolling stock and how did you get your pbr brakevan ingame? I simply use blender to do all the texturing. Some textures I use are from a library that I layer and composite together, others are hand made. As for getting my PBR brake van in game, I simply used the information from the Wiki while leaning on the community to help me fill in the gaps and to point me in the right direction when I misread or misunderstood what the wiki was saying.
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