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Post by #1TFM on Apr 28, 2013 0:46:15 GMT -5
Old grand-puff feels like a new engine once more: Features: Livery Changing (More reliable Chameleon Scripting) Scripted Head-codes (Lanterns toggle on and off by the light button) Automatic couplings Custom Driver (Fireman has yet to be made)
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Gumball5741
New Member
Posts: 25
Personal Text: Jaxon here!
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Post by Gumball5741 on Apr 28, 2013 1:19:48 GMT -5
Looking good!
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Post by matthew1996 on Apr 28, 2013 1:51:07 GMT -5
I am amazed at what you have done for duke
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Post by #1TFM on Apr 28, 2013 16:50:34 GMT -5
Duke should be released in the upcoming hours mates. As a side note, a mate suggested a Standard gauge version of the lamps I made for my Duke model, and since none of my Standard gauge models are scripted for head-codes, I threw em on james and am Quite pleased:
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Post by RichardSudrian on Apr 28, 2013 16:55:10 GMT -5
Now that looks very interesting, mate. Those certainly add that extra bit of TVS-style to the model for sure!
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Post by #1TFM on Apr 28, 2013 18:50:18 GMT -5
DUKE IS NOW RELEASED. ENJOY!
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stopp1
New Member
On sketchup!
Posts: 30
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Post by stopp1 on Apr 29, 2013 1:11:59 GMT -5
Well done Adam, i look forward to driving duke.
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Post by matthew1996 on Apr 29, 2013 12:35:29 GMT -5
Do his lamps light up and how do you get the rear ones to show
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Post by #1TFM on Apr 29, 2013 15:20:39 GMT -5
Do his lamps light up and how do you get the rear ones to show Yes his lamps light up (should be the L key in driver, or click the light button in DCC), however, he is not fitted with rear lamps.
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Post by matthew1996 on Apr 29, 2013 16:07:52 GMT -5
I can't seem to get them to light on trainz 2012 and and error appears when I try to edit him "a script error occurred while trying to edit the properties of this asset" in trainz 2009 an ideas ( sorry to bother you)
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Mike/FS1257
New Member
I forge my own destiny...
Posts: 86
Personal Text: For this future to succeed, we must make it our own future..
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Post by Mike/FS1257 on May 2, 2013 10:40:47 GMT -5
I can't seem to get them to light on trainz 2012 and and error appears when I try to edit him "a script error occurred while trying to edit the properties of this asset" in trainz 2009 an ideas ( sorry to bother you) Have you tried using an engine like Thomas first go to the info page to add his headlamps and such, remove him and then adding Duke? It's happened to me with certain assets and I think that I found a way around it. Hope this helps!
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Post by matthew1996 on May 2, 2013 12:11:40 GMT -5
they don't work for Thomas either
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Post by #1TFM on May 11, 2013 14:10:46 GMT -5
With the release of duke, I am going back to tweak up a few skarloey models that should be ready for release sometime over the next few days.
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Post by #1TFM on May 12, 2013 20:14:28 GMT -5
Coming soon... Features: 1. Redesigned buffer-beam 2. New Automatic Coupling 3. New Scripted Doors-- Left and right sides can be opened independently, or both can be open or closed. 4. Custom Crate load 5. Brake system undercarriage re-implemented.
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Post by matthew1996 on May 13, 2013 4:32:34 GMT -5
will there be other loads or is it just the crates Edit: I've just been thinking, firstly is the door opening when you press the pentagram button Secondly, do you think you could add the animation of porters opening the doors just to give it the effect that they are real
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